ROLE
Producer
DATE
2014 – 2015
TYPE
Student Game
GAME ENGINE
Unreal 4.5
PLATFORM
PC
TEAM SIZE
14
Produced TOTEM, a playable 3v3 arena-shooter prototype built in Unreal Engine 4 by a 14-person multidisciplinary graduate capstone team at FIEA. Alongside the game, I directed motion-capture production supporting projects across our cohort and founded a public game-playtesting series.
• CROSS-FUNCTIONAL PRODUCTION — Led day-to-day delivery, Scrum planning, development pods, and Jira/Confluence workflows across design, engineering, art, animation, and audio. Coordinated work on adaptive terrain deformation and a playable prototype.
• DESIGN FACILITATION — Used live whiteboard sketches to help designers, artists, and programmers visualize gameplay mechanics, animation, and UI concepts, turning brainstorming into shared implementation direction.
• MOTION CAPTURE LEADERSHIP — Directed capture for six cohort projects, logging 100+ hours on set. Recruited and coordinated stunt, ballet, martial-arts, and roller-derby performers; managed shot lists and performance direction.
• CAPTURE INNOVATION & SAFETY — Prototyped FIEA’s first finger-capture solution and developed custom crash rigs for combat-performance capture. Also coordinated international voice and musical talent for game assets.
• COMMUNITY & PLAYER FEEDBACK — Founded Beta Builds & Brews to put student games in front of real players. The inaugural event attracted 100+ local gamers and developers; the series ran nine events across 2015–2017.